The fast-paced nature of Roads of Rome: New Generation was very appealing to me, and I found myself playing the game for far longer than I intended to the first time I tried it. Roads of Rome: New Generation had me considering every click. The workers trot around the roadways (once cleared of debris) at inhumane speeds, so it keeps the game moving at a pace that felt more akin to a real-time strategy game like Starcraft rather than a traditional time management game - a difference which I was incredibly okay with. This created a good deal of tension, and worked to keep my focus razor sharp. The sun is quickly setting and if all the prescribed tasks are not completed by nightfall, players fail the level and must restart it from the beginning. Click any resource to send an available worker to collect it, after a few moments of harvesting the resource, the worker automatically returns to the headquarters to await their next order. Players must guide the workers every step of the way.